Posts Under Mobile Advertising Category
Before I begin, allow me to clarify one thing. I was a BlackBerry user. In fact, I was more. I absolutely loved my BlackBerry Bold as well other devices made by the company. In fact, I consider BlackBerry (then RIM) responsible for my love of mobile. It all started with BlackBerry. Furthermore, I have several friends at the company in different roles who I respect greatly so I am far from a hater, but the reality is not pretty for BlackBerry.
We wanted to discuss one of the most powerful management features for publishers that we have built to date.
While the ‘iOS vs Android’ debate is still hot after all these years, the facts on the ground illustrate a very clear picture of the differences between the two ecosystems. In essence and as many people have pointed out over the years, it is the Mac vs PC war all over again. The results were predetermined. Android would achieve wider distribution with tens of different manufacturers embracing the platform. iOS would lose the market to Android but retain a very loyal and active user-base.
So did all the commotion die down yet? Am I allowed to get a word in about Motorola’s first venture into the mobile space since Google bought them? No? Get over it.
Good marketing is subtle marketing. Yes, you can easily fall into the trap of talking about yourself and all your awesome features all day long but here’s a little secret, no one cares. In fact, it is worse than no one cares, it actually annoys people. And so, as a marketer/advertiser, you need to get across what you are trying to sell by focusing on why I, the consumer, or your target audience, should care.
I am a big fan of Leo Laporte and his podcast network, Twit. I listen to many of the podcasts on a weekly basis and I find myself nodding my head in agreement throughout most of the episodes. That was not the case with this week’s episode!
The messaging app space just experienced a pretty big earthquake, at least as far as monetization is concerned. You see, every mobile developer out there, at some point in the process of creating an app, has the dilemma of monetization. Charge users to download the app? Offer it for free and monetize later? Offer it for free with in-app purchases? In-app advertising? Something else that may be a long shot?
We are all very aware of the recent explosion, otherwise known as the mobile revolution. I am not gong to go into it again. We all have smartphones, they are always on us and they are just getting smarter. You know the drill. Well, the numbers are in and mobile advertising increased by 83% in 2012 as a result of this phenomenon. That’s right, the worldwide mobile advertising revenues hit $8.9 billion in 2012, up about 82.9 percent over 2011 revenues of $4.3 billion. And it is only getting started.
Over the years, I have written countless pieces on Microsoft and their poor branding/marketing decisions. Whether it is the naming convention of its products such as “Windows Phone”, “Zune”, and others, or its cheap Apple-bashing ads that end up making making Microsoft look bad. Microsoft can do many things, but marketing and advertising are not two of those things.